AI Insights · Timothy · April 2024
Top 5 Casual Games on iOS in Guatemala: Q1 2024
Explore the performance of the top 5 casual games on iOS in Guatemala for Q1 2024, including weekly downloads, revenue, and active user trends.
In the first quarter of 2024, the top 5 casual games on iOS in Guatemala showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a look at how each game fared during this period.
Subway Surfers saw a mixed performance in Q1 2024. Weekly revenue experienced fluctuations, peaking at $118 in the second week of January and then showing a downward trend, ending the quarter at around $51. Weekly downloads exhibited a gradual decline from 1.7K in early January to a low of 1.1K in early March, before rebounding to 1.3K by the end of March. Active users also showed a slight decline, starting the quarter at 20.1K and ending at 19.1K.
Candy Crush Saga maintained a robust weekly revenue, starting at $2.6K and peaking at $3.6K in early February, before stabilizing around $3.3K towards the end of March. Downloads fluctuated throughout the quarter, beginning at 1.7K and dipping to a low of 1K in mid-March, before recovering to 1.2K at the quarter's close. Active users showed relative stability, with minor fluctuations around the 15K mark.
Township experienced consistent performance in Q1 2024. Weekly revenue ranged between $945 and $1.3K, with a notable peak of $1.3K in mid-February. Downloads saw a rise from 1.6K in early January to 1.5K by the end of March. Active users showed a positive trend, increasing from 6.1K to 6.8K by the end of the quarter.
Royal Match demonstrated strong revenue growth, starting at $1.7K and reaching a peak of $2.1K in mid-March. Downloads, however, declined steadily from 1.8K in early January to 938 by the end of March. Active users showed a positive trend, beginning at 8.3K and ending at 8.9K.
Parchisi STAR saw a steady weekly revenue, ranging from $1.2K to $1.8K, with a peak of $1.8K in mid-March. Downloads fluctuated, starting at 1.5K and ending at 1.3K. Active users showed a consistent presence, ranging from 23.7K to 25.6K over the quarter.
For more detailed insights and data, visit Sensor Tower.